Malign foreign interference and information influence on video game platforms: Understanding the adversarial playbook

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This study highlights how gaming platforms can be used by foreign powers for malign interference and information influence. The study takes a holistic approach outlining many of the problems, vulnerabilities, and challenges Western nations face ahead. The report builds on evidence from actual cases as well as the current literature in outlining the playing field. In view of the growing importance of this specific area within gaming, and its general lack of research, this study constitutes a timely contribution to Sweden's psychological defence both in terms of updated knowledge as well as suggestions for policy-relevant recommendations for further consideration.

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